Developement Work Log (diary, what ever)

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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Sat Sep 17, 2016 11:33 pm

-Hidden Grove, Added a treant, Oldbitteroot, he has a quest that involes the other druid circle.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Sun Sep 18, 2016 1:05 am

Uploading update to drop box, will post a post when server is running for everyone.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Tue Sep 27, 2016 4:33 pm

Havent worked on anything in the past week. Been sick. Ill start this up again when i feel better.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Sep 28, 2016 9:41 pm

Edited 3 haks
-2da hak in attempt to fix the interior doors (although i doubt this is the issue)
-dds, added a few missing textures
-mdb2, removed cave tileset and replaced to fix the cave tileset hopefully.

Edit: Threw the editor it appears i have fixed interiors of caves. Doors show up as usual. Will test after i fix a few bugs.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Oct 05, 2016 9:38 am

-Move Tilesets to its own hak for ease of access, removed many tileset models that are not being used and saved several hundred mbs in space.
-Port Kir, added a way to enter the Firedrake Cave from the city.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Fri Oct 14, 2016 4:19 pm

Working on new creatures for certain areas.
Added Alot of new creatures made by Story Tellers, for verity.

Renamed hostile Dryad and Pixie to Corrupted Dryad, and Corrupted Pixie.
Increased AC of Corrupted Dryad by 2 (total 18ac)
Tainted Pixie - CR5 (can cast Bolt, Poison lvl4 x1)
Blighted Pixie - CR5 (can cast Bolt, Disease lvl4 x1)
Changed appearance of Aranea, Up ac of both by 2.

Weldath Creature Additions:
Tainted Treant - CR9
Corrupted Treant - CR10 (can cast lvl3 entangle 1x)
Blighted Treant - CR10 (can pulse lvl3 disease 1x)
Defiled Treant - CR12 (plant domain powers, can cast lvl4 Vine Mine)

Expanded Spawn_cfg_group
Nature Spawn ->added 4 more creatures
Undead1 ->added 30 more creatures
ln_lizard1 ->added 26 kobolds
ln_bugbear ->added 6 new bugbears
ln_goblins -> added 20 new goblins
ln_orcstough ->added 20 new orcs

Encounter Changes
Starspire Marsh den ->Redid encounter here, it is now a kobold hide out. Expect a ton of them.
Starspire Mountains ->Redid all encounters in area, tons more gnoll verity.
West Catacom -> Added 2 random undead spawn points.
West Catacomb 2 -> Added 4 zombie types
Wilderness Valley -> 11 goblin types added.
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Sun Oct 16, 2016 10:35 am

General Changes:
-Separated Kobolds from Lizardfolks in the monster category.
-Fixed Lizard-folk Druids from all spamming message.
-Dropped Sewer Sharks CR by 2, reduced its AC considerably to 14, its strength to 18 (down from 21 and 21), reduce hp by 15.

Area Changes:
Starspire Marsh 3: Changed Music of area, change environmental effect sounds.
Starspire Marsh 2: Adjusted environmental sounds, adjusted terrain, replaced tower and rebaked area. You can now enter the Marsh Tower
Marsh Caverns: Added more lights to a few areas, fixed glitchy water, added door to Flooded Marsh Caverns. Added a few more kobolds to encounter.
Marsh Den: Changed tiles, added a locked trapped door. Added a entrance to the Flooded Marsh Caverns.
Flooded Marsh Caverns: A new area added to bridge most Marsh interior areas, its a mixed difficulty.
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Tue Oct 18, 2016 7:34 pm

Update Clang's UI scripts and XML files, it now works 100% (can see your own portrait/hp and party members. Can see the enemies now to).
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Tue Oct 18, 2016 8:53 pm

Finished bug list for live server aside from indoor doors.

Firedrake Badlands, Added a few gnoll types to spawn with the minotaurs, increased spawn amount now. Added Loot/plants.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Oct 19, 2016 11:29 am

Clang Made us a new script to Teleport to party leader, so that should work now.

Fixed a few bugs i made with the random creature script.

Fixed a Immortal henchman.

Added evil nature spawns to the wealdath areas (evil treants, pixies, dryads)

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