Developement Work Log (diary, what ever)

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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Oct 19, 2016 2:40 pm

Hollow Den, Reconfigured spawn encounter, should be a much large variety of bugbears and goblins spawning now.

Firedrake Plains, Redid spawns for all gnolls, tweaked a few others.

Zazesspur Graveyard, Adjusted outdoor spawns, added 2 militia near the entrance. Added 5 more unlocked Mausoleums to explore.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Oct 19, 2016 9:00 pm

The admired pony super market, Added a shop keeper, added a few more lights, tweaked lighting.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Oct 19, 2016 9:01 pm

Shipped to Demon to be hosted on server, this will concluded 2.63 and start on 2.64, Thanks for reading.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Mon Oct 24, 2016 10:24 pm

2.64 STARTS HERE

attempt to fix missing textures and models i have readded them.Testing to see if it works out.

:Edit Fixed worked.

:edit2. I fixed the ddoors to!
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Mon Oct 31, 2016 1:22 am

2.65 Started.

Class Changes:
Monk: Wholeness of Body has been changed. It now heals the monk with his/her Wisdom modifier times his/her character level (it use to heal the monk just double their level of hp)
Discription needs to be changed in the .tlk file
Example of Old Way: Level 4 monk->healed 8 hp
Example of New Way: level 4 monk with wisdom modifier of +4->16hp
Credit to Script Change of nw_s2_wholeness by Cirerrek

General Changes:
-Added Swooping Wyvern Scripts and files. Credits to Dann Pigdon

-Added Bug Swarms, thanks to Shaughn

-Potion of Lore Changes thanks to Ishan. Potions now provide +4 lore, and or the following: +1 for each non-bard/harper class level,+2 for 5 or more skill ranks in Appraise, +2 for 5 or more skill ranks in Spellcraft, +2 for 5 or more skill ranks in Use Magic Device. Note: Skill ranks are spent points into specific skills. The potion effect stacks with the 'Legend Lore' spell effect.

Bug Fixes:
-Fixed Missing Spectre Texture
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Tue Nov 08, 2016 9:19 am

New Content:
-Added the following new creature types (new models/textures): Absorbing beast, Nishruu, Various Spiders, Flying Book, various Mephits.
-Added the following weapon types: Dire Flail, Whip
-Added Story-Tellers Customized Lizardfolk for more variation.

Bug Fixes:
-Edited tot.tlk file to update certain feats and add new animal companions text that was not showing up.
-Edited Various haks to fix missing weapon models and textures.
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Nov 09, 2016 2:27 pm

New Content:
-Added Kammal's Creature rextures, allows more creature skins, and tintable skins. (gray render, beetles succubus, wyvern, earth elemental, spiders) by Kammal and 4760
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Nov 09, 2016 8:14 pm

Appearance Changer Changes:
-Removed duplicate appearances of items, removed graphicly bugged models
-Added a few new models (alot of new great axes, hand axes, some new daggers, great swords, a few new halberds, TONS OF NEW KAMAs/some are ninja/monk type weapons).
-Updated a script was not update before (allows for tons of new looks).
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Sat Nov 12, 2016 7:28 am

Area Changes:
-Port Kir, Added a auctioneer and kemo storage npcs. Adjusted one of the street merchants wears. Tweaked area slightly.
-Kirguard, Added a auctioneer and kemo storage npcs. Added a general merchant near the Keep. Tweaked area slightly.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Wed Nov 16, 2016 4:44 pm

New Areas:
The Zaz-Fire Forge, this shop located in the Market Garden District and is known for its vast stores of weapons and armors. Rumors are the Blacksmith knows how to craft arms of incredible power, if you are of course able to convince him to.

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