Developement Work Log (diary, what ever)

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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Tue Feb 14, 2017 6:40 pm

List of new creatures (and their Challenge ratings) that I added today

Abyssal Larva -CR2

Axbeak -CR3

Bulette -CR7
Bulette (advanced)-CR8
Leprous Bulette -CR8
Xenarth -CR10

Animated Book - CR1
Animated Spell Book -CR3
Greater Animated Spell Book -CR5
Grand Animated Spell Book -CR9
Epic Animated Spell Book -CR16

Ebon Spider -CR12

Efreeti -CR8

Gibberling -CR3
Gibberling Brute -CR4
Giberling Chief -CR7
Gibberling Herald -CR5
Brood Gibberling -CR5
Monstrous Gibberling -CR6

Gray Render -CR8

Hook Horror -CR6

Vrock -CR9

Kenku -CR3
Kenku Rouge -CR6
Kenku Assassin -CR9
Kenku Ranger -CR9
Kenku Adept -CR10
Kenku Cleric -CR10

Manticore -CR5

Owlbear -CR4
Spectral Owlbear -CR10

Hydra -CR10
Cryohydra -CR12
Pyrohydra -CR12
Warden Hydra -CR12
Miasma Hydra -CR13

Abyssal Wolf -CR7
Dire Abyssal Wolf -CR11

Wasp Swarm -CR2
Locust Swarm -CR3
Centipede Swarm -CR4
Plague Ant Swarm -CR5
Bloodfiend Locust Swarm -CR5
Greater Bloodfiend Locust Swarm -CR8
Hellwasp Swarm -CR8
Adamantine Wasp Swarm -CR10
Abyssal Anyswarm -CR16
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Mon Feb 27, 2017 5:59 pm

Game Bug Fixes (stuff that was borked in vanilla nwn2)
-Added animation for cleave. (needs to be tested, by jestemwlodzimierz)

-Changes Magic Vestment so that if cast on a creature with a shield equipped it casts on the shield instead. (thanks to khaevil)
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Mon Mar 06, 2017 4:02 am

Added new appearance changer, will load to test now. (Elechos Aesthetic Crafting) Thanks to Carebare for acquiring it.

Added new tool tips custom to our server, will test now.

New Graphics for Gate and Mage Armor.(needs to be tested, by jestemwlodzimierz)
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Tue Mar 14, 2017 10:01 pm

added new spell effects for wail of banshee, Power Word Kill, and weird. (by jestemwlodzimierz)

Downloaded and added and fixed many armor/weapon appearances.

Removed broken weapon models to save space.

removed 3200 blueprints to save space (from old appearance changer)
made a new hak by remove texture files for certain things into one, this resolved in removing many duplicates.
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Sat Mar 18, 2017 1:25 pm

Readded music in attempt to get it to work. Will test shortly.

Renamed all "Firedrake" areas and mapnotes to "Greenshores".

Forest of Tethyr, Old Ruins - Replaced theives and bandits with Kenku (new creature and more challenging)

Port Kir -> Shadowthieves guild hall added for testing.

Wealdath -> Ancient Elven tomb has been added, its be-leaved to hold ancient treasures.

Zazesspur Market-Garden:
Added The Flintfire Forge (blacksmith).
Added The Temple of Torm's Coming.
Added a Cleric to the Temple of Waukeen.
Added 2 street merchants to the market.
Added the Complaining Scroll (mage shop)
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Sun Mar 19, 2017 2:30 pm

Redrew area transitions from the sewer in the karlagger to the surface (bug pointed out by Scorpycor)
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Mon Mar 20, 2017 10:03 pm

Air Mephit (CR5)
Earth Mephit (CR5)
Lightning Mephit (CR5)

Belkar (CR6)

Eldar Mud Elemental(CR11)

Crystal Ooze (CR6)
Magma Ooze (CR7)

Marid(CR9)

Viser Dinjinn(CR8)
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Tue Mar 21, 2017 1:23 pm

Fixed fire elemental model, so it shows threw its effects (by jestemwlodzimierz)
Added additional spell effects to stone-skin (and greater), spider-skin, and bark-skin. (by jestemwlodzimierz)

Changed group exp system:

--------------------------------------Previous---vs---Now(2.64)
Base Exp per 1 CR above you:------100-------------200

Incremental award percentage:----0.937-----------0.973

additional baseline exp based
off of the parties average CR:------15--------------25


Hunting/Skinning: Animals now decay after 2 minutes (up from 40 seconds)

Fixed Blacksmith animations(needs testing)
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LoneNurgling
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Thu Mar 23, 2017 7:30 pm

Class Changes:

Assassin: At level 1 now has access to monk weapon proficiency. (description in tlk needs to be updated)
Druid: At level 6 they now have access to raise dead. (description in tlk needs to be updated)
Ranger: At level 2 they now have access Endure Elements. (description in tlk needs to be updated)

Weapon Changes:
Handaxe: This was added to druid proficiency. (description in tlk needs to be updated)
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Re: Developement Work Log (diary, what ever)

Postby LoneNurgling » Fri Mar 24, 2017 4:37 pm

Added 2 random treasure tables for gems (and rare gems). Added gem table to mining cart.
Added 2 new gem bags to loot.

Pack-horse has been added for hire in Zazesspur, Port Kir, and Kirgard (remove pack-back on horse due to graphic bug, 1 per party)

Activated Kemo's Custom Animations.

Add XP_craft system frame work to our server to allow the new appearance changer.

A simple UI change to permit longer character names and Biographies, it also blanks the default profile. (BY ChiRho84)

Improvement of trap kit descriptions to include trap effects as well as save and set trap DCs. (By Knsgf)

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