Developement Work Log (diary, what ever)
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- LoneNurgling
- Posts: 269
- Joined: Mon Jun 29, 2015 7:27 am
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Re: Developement Work Log (diary, what ever)
The Dragon's Potion and Quill -> Reworked mage shop, removed divine potions (healing/aid/vigor), removed alchemist silver items, removed high level items, added missing basic crafting supplies.
- LoneNurgling
- Posts: 269
- Joined: Mon Jun 29, 2015 7:27 am
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Re: Developement Work Log (diary, what ever)
Karlagger Interiors, Added more detail to some parts, reworked all stores.
- LoneNurgling
- Posts: 269
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Re: Developement Work Log (diary, what ever)
Wilderness, Starspire Foot Hills -> Reviewed shops, removed darksteel items, removed +2 items, added basic crafting items.
Temple of Waukeen -> Shop inserted (items loosely based on what BG 1&2 Waukeen temple sold), Added background sound and music.
Temple of Waukeen -> Shop inserted (items loosely based on what BG 1&2 Waukeen temple sold), Added background sound and music.
- LoneNurgling
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Re: Developement Work Log (diary, what ever)
Underdark, Southern Caverns -> Removed bugged doors.
Underdark, Brastlewark -> Updated lighting in area, Added storage bank teller and Auction Teller.
Underdark, Brastlewark -> Updated lighting in area, Added storage bank teller and Auction Teller.
- LoneNurgling
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Re: Developement Work Log (diary, what ever)
Battles' End, Added Auctioneer and kemo storage npcs outside, removed extra captain, removed some items from temple.
- LoneNurgling
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Re: Developement Work Log (diary, what ever)
fixed alot of the improved graphics.
- LoneNurgling
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Re: Developement Work Log (diary, what ever)
Ive edited familiar skins and they will now have the following added at corresponding levels.
Wizard/Sorc Familiars
Level - Ability
11 - Cast Level 1 Light x1 a day
13 - Cast Level 1 Light x1 a day, Cast Touch of Fatigue x1 a day
15 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day
17 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 2 Resistance x1 a day
19 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day
21 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 1 Shield x1 a day
23 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day
25 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 3 Lesser Dispel x1 a Day
27 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 5 Lesser Dispel x1 a Day
29 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 5 Lesser Dispel x1 a Day, Cast Level 5 Doom x2 a Day
If you have suggestions feel free to bring them up
Wizard/Sorc Familiars
Level - Ability
11 - Cast Level 1 Light x1 a day
13 - Cast Level 1 Light x1 a day, Cast Touch of Fatigue x1 a day
15 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day
17 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 2 Resistance x1 a day
19 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day
21 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 1 Shield x1 a day
23 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day
25 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 3 Lesser Dispel x1 a Day
27 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 5 Lesser Dispel x1 a Day
29 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 5 Lesser Dispel x1 a Day, Cast Level 5 Doom x2 a Day
If you have suggestions feel free to bring them up
- LoneNurgling
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Re: Developement Work Log (diary, what ever)
Reduced cost of raise dead scroll by 500 gold making base 1162.
Added scroll for Sphere of Chaos
Added scroll for Sphere of Chaos
- LoneNurgling
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Re: Developement Work Log (diary, what ever)
Have been at work on this plenty, just havent posted here recently. Here is a summery of what i have been doing.
-Editor and DM clarification of monsters, added most the challenge rating in the names of the monsters (this wont show up to players). I still have a few groups to do including orcs, goblins, bugbears which have alot of variations currently
-New areas: Many new interior areas for the Marketgarden district, some from the vault some made by me including a new black smith shop/forge, Temple to torm, hide outs, squatter parlors, general residences.
-New areas: A hand full of new areas through out the module, including small puzzle dungeons from the vault. Also a new elite boss fight for 30+ party of 4.
-Edited Areas: Many areas of had changes, many minor, few major. Areas that had no links to continue now do.
=Server wide changes:
-Most major areas with shops have had the auctioneer added, and a item storage teller added. (examples of areas: Port Kir, Kirgard, Brastlewark)
-Factions have been expanded to have at-least 1 major faction (such as the areas guards) and perhaps some smaller sub factions (like guilds, or knightly orders).
These factions will have altering opinions of your character depending on your interactions of the world, this is to be improved upon more as the development continues.
Example of Factions: you could attack a guard in Zaz and be outlawed, how ever other establishments wont know of your travesties, such as Battles' End, or Port Kir will remain friendly(that is until you upset them)
-Massive rework of shops once again. Most notable is increased access of necessary crafting tools, and removal of most +2 gear and up from most merchants (there is some +2 gear still out there). Lots of new merchants.
-Creature rework, In addition to adding some new monsters yet to be seen, The creatures have been re-balanced, and overall should see a slight increase in difficulty (not for CR2 and under).
In addition to this, many creatures have been equipped with slightly better gear to make more unique battle situations.
-New Music added thanks to some friends. Added left out creature sounds from neverwinter nights, mostly to use with our custom monsters.
-New server tips for loading between areas, mostly Lore of from the Lands of Intrigue and Server Information.
-Expanding of hunting, harvesting. New things to harvest, new things to hunt.
-Class changes and edits: Familiars now gain simple spells as they gain magic resistance.
=Things on the module but are being tinkered with still
-Mounts, right now they are bought and equipped via the cloak slot. This needs to be tested, and figure out values and rules for mounts which I have little input on.
-Pack Mule, this mule will hold all of your parties belongings that you cant carry, just don't let it be killed. (I must test if multiple parties can hire it at one time and if it dosnt allow that, fix it).
-Completion of the harvesting, crafting, hunting, fishing interactions.
-New familiar types for wizards and sorcerers.
I didnt include bug fixes or credits for vault stuff, as im not 100% sure what will make it in the next update but i will post the credits when I update.
-Editor and DM clarification of monsters, added most the challenge rating in the names of the monsters (this wont show up to players). I still have a few groups to do including orcs, goblins, bugbears which have alot of variations currently
-New areas: Many new interior areas for the Marketgarden district, some from the vault some made by me including a new black smith shop/forge, Temple to torm, hide outs, squatter parlors, general residences.
-New areas: A hand full of new areas through out the module, including small puzzle dungeons from the vault. Also a new elite boss fight for 30+ party of 4.
-Edited Areas: Many areas of had changes, many minor, few major. Areas that had no links to continue now do.
=Server wide changes:
-Most major areas with shops have had the auctioneer added, and a item storage teller added. (examples of areas: Port Kir, Kirgard, Brastlewark)
-Factions have been expanded to have at-least 1 major faction (such as the areas guards) and perhaps some smaller sub factions (like guilds, or knightly orders).
These factions will have altering opinions of your character depending on your interactions of the world, this is to be improved upon more as the development continues.
Example of Factions: you could attack a guard in Zaz and be outlawed, how ever other establishments wont know of your travesties, such as Battles' End, or Port Kir will remain friendly(that is until you upset them)
-Massive rework of shops once again. Most notable is increased access of necessary crafting tools, and removal of most +2 gear and up from most merchants (there is some +2 gear still out there). Lots of new merchants.
-Creature rework, In addition to adding some new monsters yet to be seen, The creatures have been re-balanced, and overall should see a slight increase in difficulty (not for CR2 and under).
In addition to this, many creatures have been equipped with slightly better gear to make more unique battle situations.
-New Music added thanks to some friends. Added left out creature sounds from neverwinter nights, mostly to use with our custom monsters.
-New server tips for loading between areas, mostly Lore of from the Lands of Intrigue and Server Information.
-Expanding of hunting, harvesting. New things to harvest, new things to hunt.
-Class changes and edits: Familiars now gain simple spells as they gain magic resistance.
Wizard/Sorc Familiars
Level - Ability
11 - Cast Level 1 Light x1 a day
13 - Cast Level 1 Light x1 a day, Cast Touch of Fatigue x1 a day
15 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day
17 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 2 Resistance x1 a day
19 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day
21 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 1 Shield x1 a day
23 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day
25 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 3 Lesser Dispel x1 a Day
27 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 5 Lesser Dispel x1 a Day
29 - Cast Level 5 Light x1 a day, Cast Touch of Fatigue x1 a day, Cast Level 5 Resistance x1 a day, Cast Level 5 Shield x1 a day, Cast Level 5 Lesser Dispel x1 a Day, Cast Level 5 Doom x2 a Day
=Things on the module but are being tinkered with still
-Mounts, right now they are bought and equipped via the cloak slot. This needs to be tested, and figure out values and rules for mounts which I have little input on.
-Pack Mule, this mule will hold all of your parties belongings that you cant carry, just don't let it be killed. (I must test if multiple parties can hire it at one time and if it dosnt allow that, fix it).
-Completion of the harvesting, crafting, hunting, fishing interactions.
-New familiar types for wizards and sorcerers.
I didnt include bug fixes or credits for vault stuff, as im not 100% sure what will make it in the next update but i will post the credits when I update.
- Attachments
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- torm templeb.JPG (133.59 KiB) Viewed 2998 times
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- flintfire forge shop view.JPG (168.72 KiB) Viewed 2998 times
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- flintfire forge overview.JPG (98.35 KiB) Viewed 2998 times
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- flintfire forge forge view.JPG (201.68 KiB) Viewed 2998 times
- LoneNurgling
- Posts: 269
- Joined: Mon Jun 29, 2015 7:27 am
- Location: MA/USA
- Contact:
Re: Developement Work Log (diary, what ever)
Added a new field to forum profiles, to add your steam user name, this is to encourage contact for playing on the server and other RP or rpg games to take part in.
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