New Prestige Classes

Information pertaining to the server specs, and module specs.

Moderators: Tandamar, Hellsgrim

User avatar
LoneNurgling
Posts: 269
Joined: Mon Jun 29, 2015 7:27 am
Location: MA/USA
Contact:

New Prestige Classes

Postby LoneNurgling » Sun Oct 11, 2015 6:50 pm

This Post List all the non vanilla NWN2 Prestige Classes that are currently functioning on our server.

At this time the post will list the prestige classes alphabetically and they're requirements. In the future each will be listed in following post on this thread with full descriptions. Thanks.


Anointed Knight: Feat Iron Will, Base Attack +5, Any Good, Craft Alchemy 3, Lore 3, Spellcraft 1.

Arcane Scholar: Spellcraft 8, Feat Empower Spell, Feat Skill focus concentration, feat skill focus spellcraft.

Avenger: Any Non-Chaotic, Hide 8, Move Silently 8

Black Flame Zealot: Any Non-Good, Able to Cast 2nd Level Divine Spells.

Bladesinger: Feat Combat Casting, Feat Combat Expertise, Feat Dodge, Feat Weapon Focus Longsword or Rapier, Base Attack +5, Elf or Half-elf, Concentration 4, tumble 2, Able to cast 2nd level arcance spells.

Canaith Lyrist: Any Neutral, Bard Class, Diplomacy 7, Lore 7, Perform 13, Sleight of Hand 7, Evasion, Able to cast 2nd Level Arcane Spells.

Champion of the Silver Flame: Lawful Good, Paladin Class, Smite Evil 2x a day, Angelskin Spell, Lore 8, Able to cast 2nd level divine spells.

Champion of the Wild: Any Non-Evil, +7 base attack, Martiwal Weapns Feat, Heavy Armor Feat, Combat Expertise Feat, Dodge Feat, Weapon Focus feat (longsword, rapier, or scimitar), Diplomacy 4, Lore 2

Child of Night: May not have shadowdance levels, Lore 12, able to cast 2nd level spells (arcane, divine, or Invocation)

Daggerspell Mage: Any non-evil, 3 Levels in an arcane base casting class (bard, sorcerer, warlock, or wizard), Feat Weapon Focus Dagger, Feat Two-weapon Fighting, Concentration 8, Sneak Attack 1d6(or equivalent)

Daggerpsell Shaper: Any non-evil, Feat Weapon Focus Dagger, Feat Two-weapon Fighting, Feat Wildshape, Concentration 8, Sneak attack 1d6 (or equivalent).

Dark Lantern: Base attack bonus +5, Bluff 4, Diplomacy 4, Spot 4

Dervish: Base attack bonus +5, Feat Combat Expertise, Feat Dodge, Feat Mobility, Feat Weapon Focus (any slashing weapon), Perform 3, Tumble 3.

Dissonant Chord: Feat Curse Song, Feat Lingering Song, Spellcraft 5, Perform 8.

Divine Seek: Feat Stealthy, Lore 3, Hide 8, Move Silenty 10, spot 5

Dragon Warrior: Base Attack +5, Lore 2, May not have levels in dragon disciple class.

Dragonslayer: Base Attack +5, Feat Dodge, Feat Iron Will, Tumble 2

Dread Commando: Base Attack +5, Feat Dodge, Feat Mobility, Hide 6, Move Silently 6

Dread Pirate: Any Non-lawful, Base Attack +4, Feat Weapon Finesee, Appraise 8, Lore 8

Duelist: Base Attack +6, Parry 5, Tumble 5, Feat Dodge, Feat Mobility, Feat Weapon Finesse

Eldritch Disciple: Warlock Class, Feat Turn Undead, Lore 8, Able to cast 2nd level divine spells.

Eldritch Knight: Feat Weapon Proficiency Martial, Able to cast 3rd level arcane spells.

Elemental Archer: Base attack +8, Feat Point Blank Shot, Feat Manyshot, Feat Weapon Focus of a ranged/thrown weapon.

Elemental Warrior: Base attack +7, Lore 5

Elite Commando: Intimidate 8 ((way of the tome needs 2 levels of wizard class))

Fist of the Forest: Base Attack +4, Feat Great Fortitude, Feat Improved Unarmed Strike, Feat Power Attack, Survival 4

Forest Master: Base Attack +5, Feat Alertness, Feat Toughness, Feat Power Attack, Feat Weapon Focus Warmace, Lore 13, Survival 8, able to cast divine spells of a 3rd level. Animal Companion or Plant Domain is Required.

Frost Mage: Feat Spell Penetration, Lore 8, Able to cast 1st Level arcane spells

Ghost-Faced Killer: Base Attack +5, Feat Improved Initiative, Feat Power Attack, Hide 6, Concentration 4, Intimated 8, Move Silenty 6.

Guild Thief: Feat Stealthy, Bluff 3, Hide 8, Intimidate 3, Move Silently 3

Heartwarder: Any Good, Feat Dodge, Feat Mobility, Feat Spell Focus Enchantment, Bluff 3, Diplomacy 6, three levels in any base casting class (bard, cleric, druid, favored soul, paladin, ranger, spirit shaman, sorcerer, warlock.

Hellfire Warlock: Intimidate 6, spellcraft 6, lore 12, Spell brimstone blast, or hellrime blast.

Hospitaler: Any Non-chaotic, Base Attack +5, Able to cast 1st level divine spells, 5 ranks of Doplomacy.

Lion of Talisid: Any Good, Base Attack +4, Feat Sacred Vow, Lore 9, Survival 9, Able to cast divine spells of 2nd level. Animal Companion.

Lyric Thaumaturge: Feat Melodic Casting, Bard Class, Lore 6, Perform 9, Spellcraft 6, Bardic Music x5/day, Able to cast 2nd level arcane spells.

Marksman: Ranger Class, Feat Ranger's Manyshot, Weapon Focus Longbow, Lore 4

Master of Radiance: Any Non-evil, Lore 8, Able to cast 3rd level divine spells

Mystic Knight: Base Attack Bonus +4, Feat Spellcasting Prodigy, Feat Dodge, Feat Martial weapon proficiency or bard weapon proficiency , Concentration 2, Lore 8, Tumble 2

Mystic Theurge: Lore 6, Spellcraft 6, Able to cast 2nd level arcane spells

Nature's Warrior: Any Neutral, Base Attack +4, Feat Track, Feat Wildshape (druid or Lion of Talisid). Lore 8, Survival 8

Nightsong Enforcer: Base Attack +5, Feat Improved Initiative, Feat Evasion, Hide 10, Move Silently 10

Nightsong Infiltrator: Feat Alertness, Feat Evasion, Disable Device 10, Open Lock 4, Search 5.

Shadowbane Stalker: Any good, Able to cast 2nd level divine spells, lore 8, Search 4, Diplomacy 4, Sneak 1d6.

Shining Blade: Lawful-Good, Base Attack +6, Able to cast 1st level divine spells, lore 7.

Skullclan Hunter: Any Good, Feat Turn Undead, Lore 8, Sneak Attack 2d6

Stormsinger: Feat Bard song, Concentration 8, Lore 8, Perform 8, Spellcraft 4

Swiftblade: Feat Dodge, Feat Mobility, One of the following Weapon Proficiency (Bard, elf, grey orc, martial), Base Attack +3, Concentration 6, Spellcraft 6, able to cast 3rd level arcane spells, Spell Haste.

Tempest: Base attack +6, Feat Dodge, Feat Mobility, Feat Spring attack, Feat Improved Two-weapon fighting

Warrior of Darkness: Feat Iron Will, Base Attack +5, Craft Alchemy 3, lore 3, Spellcraft 1

Whirling Dervish: Base Attack +5, Feat Dodge, Feat Mobility, Hide 8, Move Silently 8, Tumble 8

Wilderness Stalker: Base Attack +5, Feat Track, Sneak Attack 1d6, Listen 8, Spot 8, Survival 8

Return to “Server/Module Information”

Who is online

Users browsing this forum: No registered users and 1 guest